Thursday, January 20, 2011


Week_3 battle for Trionoras
Crusade:
the forces of the Imperium reel under the impact of the ememy assaults as it launched in all its fury. All across the warzone,enemy assaults come in a never ending tide of fire and steel,but isolated
pockets of resistance continue to hold the line against all assaults.
Special rules:
forces of Chaos get Preliminary Bombardment,
regardless of the mission being played.
Battle zone Kasr Gerh: this is were all games next week will fight.
KASR GERH:
Kasr Gerh was a pivotal node in the Imperial guards command and control network from which
the defenses could be coordinated with the efficiency for which the 113th Cadain staff corps is
justly noted .However,during the initial phase of the siege of Trionoras, the Kasr sufferd a crippling bombardment of super-heavy ordnance from low orbit Chaos vessels tasked with disabling the regions defenses.Though a strong force still garrisons the few fortified bunkers left standing,the command staff were still evacuated to a secondary installation at Kasr Shylo,were
they continue to issue the orders for the defence of the region.
TERRAIN:
Terrain should be set up to represent as wartorn an urban area as possible.
MISSIONS:
roll a d6
1-2 fire sweep, citys of death
3-4 scorched earth , battle missions
5-6 black crusade, battle missions.
each side rolls a d3 for units of IG must be standard troops.
Chaos is the attacker

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